工厂模式
工场模式
将使用者和具体类型之间的耦合隔离。面对一个经常可能变化的类型,过紧的耦合可能导致 整体的关系脆弱。
factory method将创建具体的类延迟到了子类,从而实现了扩展,解决了耦合的关系。缺点在于 要求创建方法和参数相同
比如说现在有一个划分器的需求,针对不同的类别需要不同的划分器.假设一个回调需要一个 spliter,就可以如下实现
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class ISplitter{
public:
virtual void split()=0;
virtual ~ISplitter(){}
};
class BinarySplitter : public ISplitter{
};
class TxtSplitter: public ISplitter{
};
class PictureSplitter: public ISplitter{
};
class VideoSplitter: public ISplitter{
};
class EventCallback{
AbstractFd fd_;
public:
void OnConnectCallback() {
// 这里就严重依赖到具体的类
Isplitter* split = new BinarySplitter();
spliter->Split(fd_);
}
};
加入abstract fd不断的变得话,这里得代码就不太好写。此时考虑加入factorymethod
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class ISplitter {
virtual ISplitter() = 0;
virtual ~ISplitter() {}
};
class SplitterFactory {
virtual ISplitter* CreateSplitter() = 0;
virtual ~SplitterFactory() {}
}
针对具体的类,可以继承ISplitter,完成concret Class
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class BinarySplitter : public ISplitter{
};
class TxtSplitter: public ISplitter{
};
class PictureSplitter: public ISplitter{
};
class VideoSplitter: public ISplitter{
};
// 具体工厂
class BinarySplitterFactory: public SplitterFactory{
public:
virtual ISplitter* CreateSplitter(){
return new BinarySplitter();
}
};
class TxtSplitterFactory: public SplitterFactory{
public:
virtual ISplitter* CreateSplitter(){
return new TxtSplitter();
}
};
class PictureSplitterFactory: public SplitterFactory{
public:
virtual ISplitter* CreateSplitter(){
return new PictureSplitter();
}
};
class VideoSplitterFactory: public SplitterFactory{
public:
virtual ISplitter* CreateSplitter(){
return new VideoSplitter();
}
};
然后剩下的实现:
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class EventCallback{
SplitterFactory factory_;
AbstractFd fd_;
public:
EventCallback(SplitterFactory* factory): factory_(factory) {}
void OnEventCallback() {
Isplitter* splitter = factory->CreateSplitter();
splitter->Split(fd_);
}
};
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